DesigniQ

Mobile Product Design
UX Research
AI Feature Design
Information Architecture

Helping people choose a space they actually want, by letting them see it first.

A practicing interior designer came with a printed portfolio book and a real business problem hiding under it. DesigniQ is the app that came out of that — three flows in one product, designed to take a customer from inspiration to a furnished room without ever having to imagine the in-between.

Role UI/UX Designer
Timeline Oct 2023 to Jan 2024

01 — The Brief

From a printed album to a digital business.

Problem Statement

The portfolio was paper. The customer had to imagine. The furniture lived somewhere else.

One customer at a time, with no way to customize, preview, or shop the work. Three disconnected steps that kept the business small and the customer hesitant.

Objectives the app had to meet

01Digitize the portfolio 02Let customers experiment with color 03Generate room previews with AI 04Sell decor and furniture in-app 05Shorten decision time

02 — Research

I spent more time understanding the problem than designing the answer.

This was one of my first end-to-end projects, and I leaned into the process. Five methods, in sequence, before drawing a single screen.

A · User interviews

I ran open-ended interviews with prospective customers and practicing designers to understand how people actually look for interior design ideas, where they stall, and what they wish a tool would do for them. Six of the questions that opened the conversation:

Question 01

Can you describe your typical experience when looking for interior design inspiration or services?

Question 02

What challenges do you face when trying to plan or visualize a new design for your space?

Question 03

How do you currently explore and select interior design ideas, and what do you like or dislike about it?

Question 04

What features or tools would make it easier to experiment with different design options?

Question 05

How do you feel about using technology like apps or AI to help with interior design decisions?

Question 06

What would an ideal interior design app look like for you, and what key features would it have?

B · Key insights from observations

Across every interview, five patterns kept surfacing. Together they framed the rest of the work.

01

Fragmented design process

Inspiration is scattered across Pinterest, Instagram, and Google. Consolidating it is exhausting.

02

Visualization challenges

Customers can't picture how different interior elements combine into a cohesive setup in their own space.

03

Limited offline variety

Physical stores don't carry enough range to experiment with diverse styles before committing.

04

Appetite for AI customization

Strong interest in AI-driven suggestions and realistic previews of design combinations.

05

Need for professional input

Customers still want a real designer's validation at some point in the journey, not just an algorithm.

C · Two personas, two intents

The interviews split cleanly into two intents. The everyday user trying to design her own home, and the professional trying to design many homes faster. The app had to serve both.

A
Ananya Singh The everyday user

"I want to feel my space before I change it."

Age
29 · Mumbai
Background
BBA, IT consultant
Tech-savvy Detail-oriented Loves aesthetics
Goal

Experiment with different decor styles for her new apartment without visiting multiple stores, and see real-time previews before buying.

Frustration

Inspiration is scattered. Existing apps are static and don't let her customize. She can't picture how pieces will look together in her own space.

R
Rajesh Khanna The power user

"Show me ten options, then let me close in fast."

Age
32 · Hyderabad
Background
BTech, Real estate developer
Innovative Curious Values simplicity
Goal

Quickly browse and compare styles across property types, generate cost estimates, and present design options to potential buyers.

Frustration

Resources are scattered across catalogs and supplier sites. No tool combines inspiration, customization, and shopping in one place.

D · Empathy maps

An empathy map for each persona, mapping what they think and feel, see, hear, and say and do. Side by side, they made the difference between the two intents obvious. It kept the design grounded in their own language, not mine.

Empathy map for Ananya: Think & Feel, See, Hear, Say & Do

Ananya · The everyday user

Empathy map for Rajesh: Think & Feel, See, Hear, Say & Do

Rajesh · The power user

E · Root cause analysis

Every symptom from the interviews mapped to an underlying root cause and a candidate product response. RCA was the bridge between research and design.

Four symptoms surfaced, each tracing back to a different friction in the way people currently shop for and decide on interior design. Each one resolved into a clear direction for the product, so by the time I started drawing screens, every decision could trace back to a real cause.

The four causes set the priorities for the rest of the work: interactivity, visualization, integration, and serving two very different intents in one app.

RCA 1: Lack of interactive customization frustrates users
RCA 2: Visualization challenges slow decision-making
RCA 3: Fragmented resources hurt the experience
RCA 4: The app must meet diverse user needs

03 — The Insight

Customers don't want more options. They want confidence in the one they pick.

The realization

Every root cause traced back to the same friction: too much to imagine, too little to actually see. Each extra step of imagination added doubt; each preview removed it.

The direction

The fix wasn't a bigger catalog or a smarter recommender. It was letting people see the outcome before they commit to it, across every job the app does.

04 — Three Flows

Three flows, one product.

The app does three jobs, each with its own user-task flow. They share a home page and a tab bar, but the work each one does is distinct, and each one removes a doubt the others would have inherited.

FLOW 01 Interior flow

The designer's portfolio, browsable by project type and bookable for a consultation. The entry point for customers who want to see what's possible before they commit.

Interior user task flow: from Interiors entry to consultation booking and acknowledgement
FLOW 02 Store flow

The shop, organized for finding furniture by room or by what's selling. Where intent turns into a purchase, without needing to leave the app.

Store user task flow: from Store/Cart through categories to a product purchase
FLOW 03 AI flow

The simulator that closes the loop between inspiration and purchase. Customers see their own room restyled, then add the pieces inside it to the cart.

AI user task flow: choose a generation type, generate, then either save or convert components into a purchase

05 — Architecture

Three peers under one home.

The IA treats Interior, Store, and AI as peers, not parents and children. Each hangs off the home page, each is reachable from any screen, and each carries its own sub-structure for the work that happens inside it.

Cross-links are explicit. AI-generated rooms expose their components as shoppable products, store items show the rooms they appear in, and portfolio pieces offer a "try this in my room" path into the AI flow.

Overall information architecture: Home Page anchors Interiors, Store, Try AI, Inspirations, and Account

The detailed architecture

The full map showing every screen, every sub-tree, and how the three flows cross-link inside the product.

Detailed information architecture: complete flowchart of every screen and connection across the three flows

06 — The Solution

One app. Three connected experiences.

The shipped product takes a customer from a portfolio piece to a furnished room without ever leaving the experience.

Designers get a portfolio that travels and reaches customers they'd never have met. Customers get a way to see the outcome before they spend the money. Every screen holds to the same rule: show, don't ask people to imagine.

End to end

The home page tying all four flows together: Interior, Store, AI, and Inspirations.

The three flows

Interior flow. The designer's portfolio in motion: browse, pick a project, book a consultation.

Store flow. Browse by room or by best sellers, land on a product, add it to the cart.

AI flow. Upload a room, pick a direction, see it restyled, then shop the pieces inside it.

07 — Impact

What changed once it shipped.

The product's job was to remove the imagining and shorten the path to a "yes." The post-launch numbers tracked exactly that.

Engagement

10×

Higher engagement than the previous portfolio-only experience.

Sales

₹10M+

Contributed sales growth tied to the integrated shop loop.

Capacity

Client capacity per designer, freed by the digital portfolio.

Flow completion

94%

Of test users finished the core flow without hitting a dead end.

08 — What I'd Rework

One rule I'd hold the line on, looking back.

The Store flow used a different footer than the rest of the app. That's the call I'd flip today.

Then

A separate footer for the Store flow.

Tuned to shopping actions. Felt contextual at the time.

Now

A persistent tab bar across every flow.

Context lives inside the screen, not inside the chrome.

Why I'd hold the line

Persistent navigation

Same place, every time. Less working memory spent on wayfinding.

Consistency heuristic

The foundation of trust in any product.

Chrome vs content

Special actions belong on the screen, not in the nav.

09 — Reflection

The project shipped two years ago. The discipline it left me with hasn't.

Then

Each design call felt right on its own. A footer here, an emphasis there.

Now

A product is not the sum of its best individual decisions. It is the sum of how well those decisions agree with each other. That is the rule I now hold above any single feature.